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Transhuman Design is a game development group that strives to create the best computer games ever seen. The group was founded in December of 2007 by game designers Michal Marcinkowski and Sigvatr, although the two had been working together for quite a while before that. Since then, the group has seen a number of talented additions and continues to pursue ambitious projects to this day.
The philosophy of Transhuman Design is that games are a perfect medium for expressing ideas and emotions, much like art. Rarely in the past has a computer game successfully encouraged the exploration of the human condition, and it is the aim of Transhuman Design to create games which challenge the established norms of the gaming industry and culture. Now is the time for computer games to transcend mear entertainment value and it is our mission to create games which challenge the established roles of interactive entertainment.
The business model of Transhuman Design is to release all of our games for free, but reserve some extra features for hardcore players. Unregistered copies of our games are entirely multiplayer compatible with registered version and do not put the player at a disadvantage in terms of gameplay. Please pass around free copies of our games and invite others to try them.
 Sigvatr was born in Fort Benning, GA and currently resides in Brisbane, Australia. An avid gamer from the age of three, Sigvatr has been involved in the design and development of computer games in one way or another since he was eight years old. He often quips that he was sent to the school counselor on more than one occasion due to his obsession with drawing pictures of exploding bodies, guns and warfare in class and that he now does this as a full time job.
Sigvatr's duties in Transhuman Design span from game design, graphics, writing, vocal audio effects and maintenance of the website. When he isn't working on computer games, he enjoys playing games, painting miniatures, fire twirling and playing bass.
 Michal was born in Johannesburg, South Africa and currently resides in Nadarzyn, Poland. Michal was a gamer from the age of four and began making his own games on a 286 PC when he was seven. Michal is best known for creating the free multiplayer game Soldat, and is notorious for his long lasting obsession with Vikings, Norse mythology, transcendence, the occult, action movies and Arnold Schwarzenegger.
Michal's is Transhuman Design's programmer and codesigns the group's games with Sigvatr. Michal enjoys body building, listening to metal, playing guitar, writing music and taking his dogs for walks.
 Synsynth was born in New York City and currently resides in Orlando, Florida. He has been producing music for more than fifteen years. He currently teaches audio engineering, audio post-production and sound design at a multimedia college and has compiled a list of achievements in the world of audio and music so long that it couldn't even be tattooed on across your intestines.
Synsynth produces all of the music and sound effects for Transhuman Design's games.
Not much is known about Luc other than that he is French and Transhuman Design's concept artist. He currently makes a living as a graphics designer in Paris and works for some commercial game company.

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